The obligatory…
Savage Stompdown
A red and green deck which wants to be attacking with lots of big creatures.
Wizards Product information webpage (archived)
In Jamuraa, the law of the jungle is “Eat or be eaten.” Guess which side the “Savage Stompdown” deck is on? This unruly horde of Rhinos, Cheetahs, Elephants, Apes—as well as other not-so-natural animals—doesn’t take kindly to intruders on their home turf, and is ready to do some turf invading of their own. It’s time to go feral!
Interactive decklist with card images can be found on mtg.wtf
Reviews
Cubic Creativity
Budget Deckbuilding: Savage Stompdown
Long story short, “Savage Stompdown” is sadly a letdown and in my opinion not a deck worth spending that much time with.
Ertai’s Lament
Visions: Savage Stompdown Review (Part 1 of 2)
The first thing we notice when regarding the deck’s curve is the boat-anchor four-drop slot, boasting a heavy concentration of force. Although this is a bit too much of a good thing, base-Green stompy decks have a bit more tolerance for unwieldy mana curves thanks to the amount of ramp that Green bring to the table. The idea is a simple one- sure, my spells cost more because my creatures are bigger, but I’ll be bringing them out as quickly as you’ll be bringing out your smaller ones.
Visions: Savage Stompdown Review (Part 2 of 2)
Hits: Decent amount of direct damage (some in Green, no less) to help clear off enemy creatures; ability of the Volcanic Geyser to reach across the table is especially helpful to the deck; two-card Drake combo (for Viashivan Dragon) is much more attainable than the three-card Spirit of the Night one
Misses: The deck puts you in the difficult situation of spiking the back end of the mana curve with fat, but then giving you few ways to reliably get there outside of land drops
OVERALL SCORE: 3.90/5.00
And there we are. Not one of the better ones, I don’t think.
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